Status
The progress towards the demo
out of tasks completed ().
Chapters
Currently Chapter 1: The Hunter is under development. This will be the first playable alpha build of Erios
During the alpha development phase of the game, Erios will be releasing so called “Chapter” updates. Each chapter will focus on a few major features, and once those are implemented, a playable build will be made public for everyone to try out. Whether out of curiousity, to help testing the game or to inspire yourself with new ideas.
Task List
Something missing? Suggest it to be added into the game!. Erios is a community as much as it is a world, so your feedback matters!
Below you can find a list of planned features, and get a general overview of where the project currently is in terms of development. This list is subject to change.
Some items in the list may have a tag like [C1]
, this means that this functionality was added / is going to be added in that chapter update
Fundamental
These are the 4 major pillars of content in Erios. For the demo, the campaign will be limited to Hergen. For release, the scope will be the entire region of Weldanar.
- Campaign (The World of Erios)
- 1. Save & Load System
- 2. Story design for Hergen
- 3. Creating the Level of Hergen
- 4. Implementing NPCs & Quests into Hergen
- 5. Adding side-content
- 6. Multiplayer Integration
- Gamemodes (Alternative ways to play with the games features)
- 1. Technical Setup
- 2. Gamemode: Waves
- 3. Multiplayer Integration
- 4. Gamemode: Arena
- 5. Gamemode: Horse Racing
- Dungeons & Raids (Group with other NPCs/Players to face difficult encounters and solve puzzles)
- 1. Technical Setup
- 2. Dungeon: Mines of Hergen
- 3. Multiplayer integration
- Challenges (Repetitive competitive score-based challenges)
- 1. Technical Setup
- 2. Basic Trial Challenges (Complete as fast as possible)
- 3. Challenge Replay System
- 4. Additional challenge types
NPCs
Characters populate the world and keep it interesting. They may be your foe or ally, yet there is a lot you can do with them. They will also do things on their own, as Erios is the world that they live in.
- State System
- Navigation System
[C1]
1. Basic Terrain- 2. Avoidance System
- 3. Advanced Terrain (Jumping over ledges, swimming)
- Task System
- Follower System
- Quest System
- Speech Sounds
- 1. Characters make random sounds when speaking
- 2. Changing speed, pitch & tone
- Equipment System
- 1. Functionality
- 2. User Interface
- Faction/Reputation System
- Character Customization Interface (for the player)
- Trading & Economy System
Creatures
The world is large, and even in a region like Weldanar, the ecosystem is diverse
[C1]
Deer- Birds
- Wolves
World
The world within Erios is a living world on itself. Things happen, whether the player is there are not.
- Time System
- 1. Functionality
- 2. Visualization (i.e. the time of day changing from day to night)
- Weather System
- Ecosystem
[C1]
1. Basic implementation- 2. Evolution
- 3. Visual change
- Dynamic Events
- Interactables System
- Water System
- 1. Visualization
- 2. Physics (Floating, swimming)
- Loading Screen
- Transportation
- Horse
- Wagon
- Ship
Multiplayer
Erios can be played as a full singleplayer game, yet it can also be played as a full multiplayer game. So play with your friends!
- Lobby Server
- Chat System
- Chat Commands
- Player List
- Reconnect System
- Favorite server list
Items & Tools
- Weapons
- Sword
- Bow
- Spear
- Unarmed
- Shield
- Tools
- Torch
- Grappling Hook
Skills
Erios features various skills that players can progress towards
- Archeology
- Artist
- Blacksmithing
- Builder
- Carpentry
- Cooking
- Explorer
- Farming
- Fishing
- Forestry
- Guard
- Herbalism
-
[C1]
Hunting With the hunting skill, players are tasked to hunt down specific animals. Progression is made by killing and skinning animals, or by completing hunter tasks. Hunter tasks are given from hunter NPCs which are commonly found at settlements. - Jewel crafting
- Leatherworking
- Mining
- Thieving
Accessibility
Erios is a world for everyone. So there are lots of settings to make the game more accessible and customizable
- Audio Settings
- Graphic Settings
- System Settings
- Rebind Settings
- 1. Changing Rebinds
- 2. Saving & Loading
- 3. Advanced Rebind modifiers (Double press, hold)
- UI Settings
- Changing fonts
- Changing HUD positioning
[C1]
Dynamic UI scaling[C1]
Change UI scale for better readability[C1]
Aspect Ratio
- Localization
- English
- Dutch
- Japanese (WIP)
- Operation Systems
- Windows
- Linux
- Mac
Collectables
Collect everything!
- Completion % tracker
- Achievements
- Cards
- 1. Design
- 2. Collecting cards throughout the world
- 3. Collection UI
Moddability
For players to be able to extend upon the world of Erios is an important feature
- Mod Loader
- 1. Scan and list installed mods
- 2. Activate & Load Mods
- 3. Automatically load previously activated mods
- 4. Creating & managing mod packs
[C1]
Resource Packs[C1]
Custom Fonts- Custom UI Themes
- Custom Models
- Custom Audio Files
- Custom Levels
- Custom Scripts
- Custom Entities (Characters / Creatures)
Replayability
- New Game+
- Randomizer
Tools
In-game tools are valuable for mod developers. Thus Erios will offer them
- Console Commands
- Level Editor
- Manip (Position, Rotation, Tool)
- Local positioning
- Creating & Loading custom prefabs
- Character Editor
- Quest Editor
Technology
Interesting technologies which makes Erios more unique
- Dynamic Recoloring (Recolor any object at runtime)
- Low Polifier Tool (Convert any object into Erios its low poly art style)
- LUA Documentation Generator (LUA Binding + Website)
Post-Release
A list of confirmed ideas, but these will only be implemented post-release
Fundamental
- Challenge Mode Leaderboards
Accessibility
- Controller Support