GamemodeManager Class

Constructors

GamemodeManager.__new(GamemodeSession)

GamemodeManager.__new(session: GamemodeSession)
Type Name Description
GamemodeSession session

Fields

Type Name Static Default Description
SyncEvent__instance OnReady Invoked when the game starts
SyncEvent__instance OnTick Invoked every gamemode tick (0.1s)
SyncEvent__instance OnSecond Invoked every second

Functions

Requires an instance!

Restart

Restart() -> nil

Static Functions

Do not require an instance!

Start(GamemodeSession)

Start(session: GamemodeSession) -> nil
Type Name Description
GamemodeSession session

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