Constructors
GamemodeManager.__new(GamemodeSession)
GamemodeManager.__new(session: GamemodeSession)
Type |
Name |
Description |
GamemodeSession |
session |
|
Fields
Type |
Name |
Static |
Default |
Description |
SyncEvent__instance |
OnReady |
|
|
Invoked when the game starts |
SyncEvent__instance |
OnTick |
|
|
Invoked every gamemode tick (0.1s) |
SyncEvent__instance |
OnSecond |
|
|
Invoked every second |
Functions
Requires an instance!
Restart
Static Functions
Do not require an instance!
Start(GamemodeSession)
Start(session: GamemodeSession) -> nil
Type |
Name |
Description |
GamemodeSession |
session |
|